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1. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
Kabark wrote: Promiscuous Medusa wrote: 250km, 500km, its all the same when autoprobing lands tackle on you. Why 500 anyway? Is 200 not safe enough? :/ For the lulz. I've lost a couple snipers to probes but it is tremendous fun to sit 200...
- by Promiscuous Medusa - at 2015.03.15 21:20:15
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2. CCP I can haz better warp effect? - in Player Features and Ideas Discussion [original thread]
-1 Immediate warp means fleeing ship is safe from chase.
- by Promiscuous Medusa - at 2015.03.14 14:47:19
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3. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
250km, 500km, its all the same when autoprobing lands tackle on you. Why 500 anyway? Is 200 not safe enough? :/
- by Promiscuous Medusa - at 2015.03.14 13:31:47
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4. CCP Fozzie and His nerf super ordeal. - in Player Features and Ideas Discussion [original thread]
I think they should be made more powerful but have targetable subsystems. Knocking out all sub systems destroys the ship but you can take them in any order. Take out its guns, its drones, it DD, its reps, its jump drive (would have a high HP) it w...
- by Promiscuous Medusa - at 2015.03.13 01:28:14
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5. Thoughts on ship S.K.I.N.s - in Player Features and Ideas Discussion [original thread]
First they need to make it a mod. Even one thats destroyed on removal. Current system is too clunky and makes an utter mess of the marketplace.
- by Promiscuous Medusa - at 2015.03.12 12:05:58
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6. How to fix the Battleship problem! and changing Faction Battleships - in Player Features and Ideas Discussion [original thread]
Or split into two groups forcing the crusers to lose transversal on one of them which can then score decent hits against the cruiser hulls at which point they'll either be warping off or dying in a decent amount of time. Problem is we dont do that...
- by Promiscuous Medusa - at 2015.03.09 21:54:41
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7. How to fix the Battleship problem! and changing Faction Battleships - in Player Features and Ideas Discussion [original thread]
Probes and bombs are the main issue. Bombs destroy battleships so hard its not even funny. Probes got that horrible buff a few years ago where any monkey can use them after a lobotomy. Probes used to take a bit of skill to use, I'm not saying it ...
- by Promiscuous Medusa - at 2015.03.09 20:26:58
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8. Let's remove off-grid boosting. - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: Not to mention that whenever people cry havoc in threads like these my response always is "Not eveyrone who uses boosts is doing pvp with them" Removing OGB would make incursions damn near impossible, which isnt a big deal t...
- by Promiscuous Medusa - at 2015.03.09 07:54:01
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9. Remove Anoms From Null sec, Change them into Remote Concord Missions... - in Player Features and Ideas Discussion [original thread]
Rejuice K wrote: Promiscuous Medusa wrote: Dont stay in one system then ffs! Its already too easy to make ISK in nul unless youre just cowering in a corner. I'm not even taking into account running small gangs into WHs and clearing out site...
- by Promiscuous Medusa - at 2015.03.07 11:52:03
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10. Remove Anoms From Null sec, Change them into Remote Concord Missions... - in Player Features and Ideas Discussion [original thread]
Dont stay in one system then ffs! Its already too easy to make ISK in nul unless youre just cowering in a corner. I'm not even taking into account running small gangs into WHs and clearing out sites in there. Stop being lazy, stop being scared an...
- by Promiscuous Medusa - at 2015.03.06 14:22:05
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11. The Mackinaw needs help - in Player Features and Ideas Discussion [original thread]
What if someone wanted to passivly tank belt rats in 0.0? Or murder for a lolsy KM?
- by Promiscuous Medusa - at 2015.03.06 00:48:38
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12. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Make it Battleship only solving the "why would we fly BS?" problem -¼_-¼
- by Promiscuous Medusa - at 2015.03.05 11:58:29
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13. Possible counter to deathballs of super/carrier spider reps - in Player Features and Ideas Discussion [original thread]
Does everyone forget lockbreaker bombs?
- by Promiscuous Medusa - at 2015.03.03 00:54:41
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14. Imperial Navy Slicer Slot Layout - in Player Features and Ideas Discussion [original thread]
Dato Koppla wrote: Well removing the highslot would be an unnecessary nerf to an already not versatile frig. However removing it and buffing it's armor is definitely a good suggestion, I like that idea alot. As for the Firetail needing help, t...
- by Promiscuous Medusa - at 2015.02.28 06:27:39
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15. Imperial Navy Slicer Slot Layout - in Player Features and Ideas Discussion [original thread]
Its the firefly that needs help, the slicer is fine.
- by Promiscuous Medusa - at 2015.02.28 04:50:07
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